This unit can cause terror, making its melee target rout for a short time. This unit frightens all enemy units, reducing their leadership when nearby. The Empire's dark guardians do not retreat nor surrender, even when faced with seemingly insurmountable odds. ├ Mountwh2_dlc13_emp_mnt_empire_knights_warhorse_ror_1 ![]() ├ Man Entity wh_main_cavalry_rider_standard_blood ![]() ![]() Land Unit Keywh2_dlc13_emp_cav_empire_knights_ror_1 Main Unit Keywh2_dlc13_emp_cav_empire_knights_ror_1 Unit NameKnights of Morr (Empire Knights)
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